I’m not gonna lie, I’ve been back and forth on this, debating whether to review Super Monday Night Combat or not. I’m biased. Well, I feel biased. It’s not like I work for Uber Entertainment, or even that they’re paying us for advertising or sponsorship. I’m not even a prominent enough player to be one of the lucky chosen few to go to PAX as one of Uber’s exhibitors. But goddamn do I love me some Monday Night Combat. So take the following with a pinch, nay an entire shaker of salt.
Monday Night Combat started out as a DOTA-style class-based shooter on the Xbox Live Arcade. Somewhat successful, it was ported across to PC on Steam. As predominantly multiplayer games with smaller marketing budgets – and by extension fanbases – than things like Call of Duty tend to do, the game’s community dwindled. It disappeared off the radar for some time until PAX prime last year with the announcement of Super Monday Night Combat. And that’s what we’re here to throw our free2play spotlight on!
Let’s start at the beginning. I wrote about DOTA not so long ago, so I won’t go into the fundamentals again. It’s a class-based third person shooter. Being a free shooter is relatively new territory to begin with, so kudos for pioneering, there. Whereas the original MNC had 6 classes and they all played to greater or lesser extent like TF2 classes, SMNC ups that to 15 at launch and there’s a lot of crazy stuff going on with them. Notable newcomers include Cheston, the tommy gun-toting gorilla thespian who throws barrels like Donkey Kong; Captain Spark, the superhero raised and trained in martial arts by hyperintelligent electric mer-eels; Karl, a reconnaissance cyborg programmed by his upper class creators to believe he is human, with a monocle and moustache to match; and unveiled at PAX East, Leonardo freaking da Vinci, cloned from the DNA extracted from a fingerprint found on a sketch of a badger-powered military tank (to save on war elephants). Enough said, I suspect.
For anyone still in any doubt, the whole game is just as over the top. Set in the not too distant future in a heavily capitalistic state (MNC implied totalitarian too, though there is less allusion to this in SMNC) you’re fighting primarily for the purpose of televised entertainment. Money acts as experience and money will buy you many advantages, from traps to healing and buffs to additional bots (the DOTA creeps). Bullseye, the MNC mascot will appear periodically and shooting him will make him drop money and prizes. Chickey Cantor, a giant cyborg chicken, will appear later on to fight players and defeating him will reward the entire team with a variety of buffs. Oh, and bacon is the most powerful powerup in the game. The whole affair is tied together with commentary from two charismatic hosts, GG Stack and Chip Valvano. Some lamented the loss of Mickey Cantor from MNC. Oh hell, I lamented the loss of Mickey Cantor, but it didn’t take long for these new personalities to grow on me. Clearly the product of the same excellent writing, the voice acting may be different but the dialogue is just as hilarious as their predecessor’s.
The game’s been in beta for about 7 months now, so testing and balancing has been extensive and it’s come out of it well. Sure, some classes will always be strong against others, but that’s just how class-based games tend to work. There are plenty of moves that will undoubtedly be called “cheap”, but nothing you can’t avoid if you know what to look out for. On the whole combat is considerably less lethal than pretty much all other shooters on the market so tactics and teamwork will give you a much-needed advantage and you can stay alive more if you don’t run in alone. Of course, some classes work better that way but you’re still going to struggle to take on a crowd by yourself.
The one critical question, I suppose is “how free is it?”. Quite free. Out of the 15 pros (characters) 6 or 7 will be available to play for free each week. The others can be unlocked permanently for a fee. Most pros are $1.99 and a few of the pros demanding more skill to play are $7.49. After each match, you’ll be awarded with “combat credits” and if you save up enough of these you can buy pros with these without ever having to open your wallet. Really, the only things you’ll find with only a real money price tag on are cosmetic items, ranging from $1.99 for reskins to $14.99 for the really cool stuff. You can sometimes get these after games in a similar fashion to TF2’s random drops, too. Obviously if you have your heart set on the cool demon wings specifically you could be waiting a while, but hey, you wouldn’t be prepared to pay if it were so easy, right? There’s also combat credit and experience boosters to purchase, but as is fortunately becoming the popular trend, they have no actual impact on games themselves, only serving to help you unlock new stuff faster. Personally I’ve bought a few of my favourite pros and a new outfit for my main, the Assassin. About £20 in all, I reckon and half of that was on cosmetics. But I’ve sunk a lot of time into this game and will continue to do so, so I feel like that’s not an unreasonable price tag for the entertainment.
So that’s Super Monday Night Combat. If you’re looking for something new to play and you’re strapped for cash you could do far worse than SMNC. I’m not sure you could do much better, either. I don’t know why you’re still reading; I mean, it’s free to go and have a look, isn’t it?
Super Monday Night Combat is totally free on Steam on PC.
GLHF,
~Meroka